#c -*- mode: tm; mode: fold -*- #c text-macro definitions #%{{{ #i linuxdoc.tm #i local.tm #d function#1 \sect{$1\label{$1}} #d variable#1 \sect{$1\label{$1}} #d synopsis#1 Synopsis $1 #d keywords#1 Keywords $1 #d usage#1 Usage $1 #d description Description #d example Example #d notes Notes #d seealso#1 See Also $1 #d done

#d proto#1 \tag{\tt{$1}} #d documentstyle book #d SLinterface#1 \bf{$1} #d SLsmg \SLinterface{SLsmg} #d SLtt \SLinterface{SLtt} #d SLsearch \SLinterface{SLsearch} #%}}} \linuxdoc \begin{\documentstyle} #d DocTitle \slang-library-programmers-guide \title \DocTitle (\docversion) \author John E. Davis \date \__today__ \toc #i preface.tm \chapter{Introduction} #%{{{ \slang is a C programmer's library that includes routines for the rapid development of sophisticated, user friendly, multi-platform applications. The \slang library includes the following: \begin{itemize} \item Low level tty input routines for reading single characters at a time. \item Keymap routines for defining keys and manipulating multiple keymaps. \item A high-level keyprocessing interface (\verb{SLkp}) for handling function and arrow keys. \item High level screen management routines for manipulating both monochrome and color terminals. These routines are \em{very} efficient. (\tt{SLsmg}) \item Low level terminal-independent routines for manipulating the display of a terminal. (\tt{SLtt}) \item Routines for reading single line input with line editing and recall capabilities. (\tt{SLrline}) \item Searching functions: both ordinary searches and regular expression searches. (\tt{SLsearch}) \item An embedded stack-based language interpreter with a C-like syntax. \end{itemize} The library is currently available for OS/2, MSDOS, Unix, and VMS systems. For the most part, the interface to library routines has been implemented in such a way that it appears to be platform independent from the point of view of the application. In addition, care has been taken to ensure that the routines are ``independent'' of one another as much as possible. For example, although the keymap routines require keyboard input, they are not tied to \slang's keyboard input routines--- one can use a different keyboard \verb{getkey} routine if one desires. This also means that linking to only part of the \slang library does not pull the whole library into the application. Thus, \slang applications tend to be relatively small in comparison to programs that use libraries with similar capabilities. #%}}} \chapter{Error Handling} #%{{{ Many of the \slang functions return 0 upon success or -1 to signify failure. Other functions may return \NULL to indicate failure. In addition, upon failure, many will set the error state of the library to a value that indicates the nature of the error. The value of this state may be queried via the \cfun{SLang_get_error} function. This function will return 0 to indicate that there is no error, or a non-zero value such as one of the following constants: #v+ SL_Any_Error SL_Index_Error SL_OS_Error SL_Parse_Error SL_Malloc_Error SL_Syntax_Error SL_IO_Error SL_DuplicateDefinition_Error SL_Write_Error SL_UndefinedName_Error SL_Read_Error SL_Usage_Error SL_Open_Error SL_Application_Error SL_RunTime_Error SL_Internal_Error SL_InvalidParm_Error SL_NotImplemented_Error SL_TypeMismatch_Error SL_LimitExceeded_Error SL_UserBreak_Error SL_Forbidden_Error SL_Stack_Error SL_Math_Error SL_StackOverflow_Error SL_DivideByZero_Error SL_StackUnderflow_Error SL_ArithOverflow_Error SL_ReadOnly_Error SL_ArithUnderflow_Error SL_VariableUninitialized_Error SL_Domain_Error SL_NumArgs_Error SL_Data_Error SL_Unknown_Error SL_Unicode_Error SL_Import_Error SL_InvalidUTF8_Error #v- For example, if a function tries to allocate memory but fails, then \cfun{SLang_get_error} will return \var{SL_Malloc_Error}. If the application makes use of the interpreter, then it is important that application-specific functions called from the interpreter set the error state of the library in order for exception handling to work. This may be accomplished using the \cfun{SLang_set_error} function, e.g., #v+ if (NULL == (fp = fopen (file, "r"))) SLang_set_error (SL_Open_Error); #v- Often it is desirable to give error message that contains more information about the error. The \cfun{SLang_verror} function may be used for this purpose: #v+ if (NULL == (fp = fopen (file, "r"))) SLang_verror (SL_Open_Error, "Failed to open %s: errno=%d", file, errno); #v- By default, \cfun{SLang_verror} will write the error message to \var{stderr}. For applications that make use of the \SLsmg routines it is probably better for the error message to be printed to a specific area of the display. The \var{SLang_Error_Hook} variable may be used to redirect error messages to an application defined function, e.g., #v+ static void write_error (char *err) { SLsmg_gotorc (0, 0); SLsmg_set_color (ERROR_COLOR); SLsmg_write_string (err); } int main (int argc, char **argv) { /* Redirect error messages to write_error */ SLang_Error_Hook = write_error; . . } #v- Under extremely rare circumstances the library will call the C \cfun{exit} function causing the application to exit. This will happen if the \cfun{SLtt_get_terminfo} is called but the terminal is not sufficiently powerful. If this behavior is undesirable, then another function exists (\cfun{SLtt_initialize}) that returns an error code. The other times the library will exit are when the interpreter is called upon to do something but has not been properly initialized by the application. Such a condition is regarded as misuse of the libary and should be caught by routine testing of the application during development. In any case, when the library does call the exit function, it will call an application-defined exit hook specified by the SLang_Exit_Error_Hook variable: #v+ static int exit_error_hook (char *fmt, va_list ap) { fprintf (stderr, "Fatal Error. Reason:"); vfprintf (stderr, fmt, va_list); } int main (int argc, char **argv) { SLang_Exit_Error_Hook = exit_error_hook; . . } #v- The idea is that the hook can be used to perform some cleanup, free resources, and other tasks that the application needs to do for a clean exit. #%}}} \chapter{Unicode Support} #%{{{ \slang has native support for the UTF-8 encoding of unicode in a number of its interfaces including the the \SLsmg screen mangement interface as well as the interpreter. UTF-8 is a variable length multibyte encoding where unicode characters are represented by one to six bytes. A technical description of the UTF-encoding is beyond the scope of this document, and as such the reader is advised to look elsewhere for a more detailed specification of the encoding. By default, the library's handling of UTF-8 is turned off. It may be enabled by a call to the \ifun{SLutf8_enable} function: #v+ int SLutf8_enable (int mode) #v- If the value of \exmp{mode} is 1, then the library will be put in UTF-8 mode. If the value of \exmp{mode} is 0, then the library will be initialized with UTF-8 support disabled. If the value is -1, then the mode will determined through an OS-dependent manner, e.g., for Unix, the standard locale mechanism will be used. The return value of this function will be 1 if UTF-8 support was activated, or 0 if not. The above function determines the UTF-8 state of the library as a whole. For some purposes it may be desirable to have more fine-grained control of the UTF-8 support. For example, one might be using the \jed editor to view a UTF-8 encoded file but the terminal associated with the editor may not support UTF-8. In such a case, one would want the \SLsmg interface to be in UTF-8 mode but lower-level \SLtt interface to not be in UTF-8 mode. Hence, the following activation functions are also provided: #v+ int SLsmg_utf8_enable (int mode); int SLtt_utf8_enable (int mode); int SLinterp_utf8_enable (int mode); #v- Note that once one of these interface specific functions has been called, any further calls to the umbrella function \cfun{SLutf8_enable} will have no effect on that interface. For this reason, it is best to call \cfun{SLutf8_enable} first before the calling one of the interface-specific functions. Until support for Unicode is more widespread among users, it is expected that most users will still be using a national character set such as ASCII or iso-8869-1. For example, iso-8869-1 is a very widespread character set used on Usenet. As a result, applications will still have to provide support for such character sets. Unfortunately there appears to be no best way to do this. For the most part, the UTF-8 support should be largely transparent to the user. For example, the interpreter treats all multibyte characters as a single character which means that the user does not have to be concerned about the internal representation of a character. Rather one must keep in mind the distinction between a character and a byte. #%}}} \chapter{Interpreter Interface} #%{{{ The \slang library provides an interpreter that when embedded into an application, makes the application extensible. Examples of programs that embed the interpreter include the \jed editor and the \slrn newsreader. Embedding the interpreter is easy. The hard part is to decide what application specific built-in or intrinsic functions should be provided by the application. The \slang library provides some pre-defined intrinsic functions, such as string processing functions, and simple file input-output routines. However, the basic philosophy behind the interpreter is that it is not a standalone program and it derives much of its power from the application that embeds it. \sect{Embedding the Interpreter} #%{{{ Only one function needs to be called to embed the \slang interpreter into an application: \cfun{SLang_init_slang}. This function initializes the interpreter's data structures and adds some intrinsic functions: #v+ if (-1 == SLang_init_slang ()) exit (EXIT_FAILURE); #v- This function does not provide file input output intrinsic nor does it provide mathematical functions. To make these as well as some posix system calls available use #v+ if ((-1 == SLang_init_slang ()) /* basic interpreter functions */ || (-1 == SLang_init_slmath ()) /* sin, cos, etc... */ || (-1 == SLang_init_array ()) /* sum, min, max, transpose... */ || (-1 == SLang_init_stdio ()) /* stdio file I/O */ || (-1 == SLang_init_ospath ()) /* path_concat, etc... */ || (-1 == SLang_init_posix_dir ()) /* mkdir, stat, etc. */ || (-1 == SLang_init_posix_process ()) /* getpid, umask, etc. */ || (-1 == SLang_init_posix_io ()) /* open, close, read, ... */ || (-1 == SLang_init_signal ()) /* signal, alarm, ... */ ) exit (EXIT_FAILURE); #v- If you intend to enable all intrinsic functions, then it is simpler to initialize the interpreter via #v+ if (-1 == SLang_init_all ()) exit (EXIT_FAILURE); #v- See the \bf{\slang-intrinsic-function-reference} for more information about the intrinsic functions. #%}}} \sect{Calling the Interpreter} #%{{{ There are several ways of calling the interpreter. The two most common method is to load a file containing \slang code, or to load a string. \sect1{Loading Files} The \cfun{SLang_load_file} and \cfun{SLns_load_file} functions may be used to interpret a file. Both these functions return zero if successful, or \-1 upon failure. If either of these functions fail, the interpreter will accept no more code unless the error state is cleared. This is done by calling \cfun{SLang_restart} function to set the interpreter to its default state: #v+ if (-1 == SLang_load_file ("site.sl")) { /* Clear the error and reset the interpreter */ SLang_restart (1); } #v- When a file is loaded via \cfun{SLang_load_file}, any non-public variables and functions defined in the file will be placed into a namespace that is local to the file itself. The \cfun{SLns_load_file} function may be used to load a file using a specified namespace, e.g., #v+ if (-1 == SLns_load_file ("site.sl", "NS")) { SLang_restart (1); SLang_set_error (0); } #v- will load \exfile{site.sl} into a namespace called \exns{NS}. If such a namespace does not exist, then it will be created. Both the \cfun{SLang_load_file} and \cfun{SLns_load_file} functions search for files along an application-specified search path. This path may be set using the \cfun{SLpath_set_load_path} function, as well as from interpeted code via the \ifun{set_slang_load_path} function. By default, no search path is defined. \bf{ NOTE: It is highly recommended that an application embedding the interpreter include the \slsh lib directory in the search path. The \exfile{.sl} files that are part of \slsh are both useful and and should work with any application embedding the interpreter. Moreover, if the application permits dynamically loaded modules, then there are a growing number of excellent quality modules for \slsh that can be utilized by it. Applications that follow this recommendation are said to be conforming. } Files are searched as follows: If the name begins with the equivalent of \exstr{./} or \exstr{../}, then it is searched for with respect to the current directory, and not along the load-path. If no such file exists, then an error will be generated. Otherwise, the file is searched for in each of the directories of the load-path by concatenating the path element with the specified file name. The first such file found to exist by this process will be loaded. If a matching file still has not been found, and the file name lacks an extension, then the path is searched with \exstr{.sl} and \exstr{.slc} appended to the filename. If two such files are found (one ending with \exstr{.sl} and the other with \exstr{.slc}), then the more recent of the two will be used. If no matching file has been found by this process, then the search will cease and an error generated. The search path is a delimiter separated list of directories that specify where the interpreter looks for files. By default, the value of the delimiter is OS-dependent following the convention of the underlying OS. For example, on Unix the delimiter is represented by a colon, on DOS/Windows it is a semi-colon, and on VMS it is a space. The \cfun{SLpath_set_delimiter} and \cfun{SLpath_get_delimiter} may be used to set and query the delimiter's value, respectively. \sect1{Loading Strings} There are several other mechanisms for interacting with the interpreter. For example, the \cfun{SLang_load_string} function loads a string into the interpreter and interprets it: #v+ if (-1 == SLang_load_string ("message (\"hello\");")) return; #v- Similarly, the \cfun{SLns_load_string} function may be used to load a string into a specified namespace. Typically, an interactive application will load a file via \cfun{SLang_load_file} and then go into a loop that consists of reading lines of input and sending them to the interpreter, e.g., #v+ while (EOF != fgets (buf, sizeof (buf), stdin)) { if (-1 == SLang_load_string (buf)) { SLang_restart (1); } } #v- Finally, some applications such as \jed and \slrn use another method of interacting with the interpreter. They read key sequences from the keyboard and map those key sequences to interpreter functions via the \slang keymap interface. #%}}} \sect{Intrinsic Functions} #%{{{ An intrinsic function is simply a function that is written in C and is made available to the interpreter as a built-in function. For this reason, the words `intrinsic' and `built-in' are often used interchangeably. Applications are expected to add application specific functions to the interpreter. For example, \jed adds nearly 300 editor-specific intrinsic functions. The application designer should think carefully about what intrinsic functions to add to the interpreter. \sect1{Restrictions on Intrinsic Functions} #%{{{ When implementing intrinsic functions, it is necessary to follow a few rules to cooperate with the interpreter. The C version of an intrinsic function takes only pointer arguments. This is because when the interpreter calls an intrinsic function, it passes values to the function by reference and \em{not} by value. For example, intrinsic with the declarations: #v+ int intrinsic_0 (void); int intrinsic_1 (char *s); void intrinsic_2 (char *s, int *i); void intrinsic_3 (int *i, double *d, double *e); #v- are all valid. However, #v+ int invalid_1 (char *s, int len); #v- is not valid since the \var{len} parameter is not a pointer. The return value of an intrinsic function must be one of the following types: \var{void}, \var{char}, \var{short}, \var{int}, \var{long}, \var{double}, \var{char *}, as well as unsigned versions of the integer types. A function such as #v+ int *invalid (void); #v- is not permitted since \var{int*} is not a valid return-type for an intrinsic function. Any other type of value can be passed back to the interpreter by explicitly pushing the object onto the interpreter's stack via the appropriate "push" function. The current implementation limits the number of arguments of an intrinsic function to \exmp{7}. The "pop" functions can be used to allow the function to take an arbitrary number as seen from an interpreter script. Another restriction is that the intrinsic function should regard all its parameters as pointers to constant objects and make no attempt to modify the value to which they point. For example, #v+ void truncate (char *s) { s[0] = 0; } #v- is illegal since the function modifies the string \var{s}. #%}}} \sect1{Adding a New Intrinsic} #%{{{ There are two basic mechanisms for adding an intrinsic function to the interpreter: \cfun{SLadd_intrinsic_function} and \cfun{SLadd_intrin_fun_table}. Functions may be added to a specified namespace via \cfun{SLns_add_intrinsic_function} and \cfun{SLns_add_intrin_fun_table} functions. As an specific example, consider a function that will cause the program to exit via the \var{exit} C library function. It is not possible to make this function an intrinsic because it does not meet the specifications for an intrinsic function that were described earlier. However, one can call \var{exit} from a function that is suitable, e.g., #v+ void intrin_exit (int *code) { exit (*code); } #v- This function may be made available to the interpreter as an intrinsic via the \cfun{SLadd_intrinsic_function} routine: #v+ if (-1 == SLadd_intrinsic_function ("exit", (FVOID_STAR) intrin_exit, SLANG_VOID_TYPE, 1, SLANG_INT_TYPE)) exit (EXIT_FAILURE); #v- This statement basically tells the interpreter that \var{intrin_exit} is a function that returns nothing and takes a single argument: a pointer to an integer (\var{SLANG_INT_TYPE}). A user can call this function from within the interpreter via #v+ message ("Calling the exit function"); exit (0); #v- After printing a message, this will cause the \var{intrin_exit} function to execute, which in turn calls \var{exit}. The most convenient mechanism for adding new intrinsic functions is to create a table of \cfun{SLang_Intrin_Fun_Type} objects and add the table via the \cfun{SLadd_intrin_fun_table} function. The table will look like: #v+ SLang_Intrin_Fun_Type My_Intrinsics [] = { /* table entries */ MAKE_INTRINSIC_N(...), MAKE_INTRINSIC_N(...), . . MAKE_INTRINSIC_N(...), SLANG_END_INTRIN_FUN_TABLE }; #v- Construction of the table entries may be facilitated using a set of \var{MAKE_INTRINSIC} macros defined in \var{slang.h}. The main macro is called \var{MAKE_INTRINSIC_N} and takes 11 arguments: #v+ MAKE_INTRINSIC_N(name, funct-ptr, return-type, num-args, arg-1-type, arg-2-type, ... arg-7-type) #v- Here \var{name} is the name of the intrinsic function that the interpreter is to give to the function. \var{func-ptr} is a pointer to the intrinsic function taking \var{num-args} and returning \var{ret-type}. The final \exmp{7} arguments specify the argument types. For example, the \var{intrin_exit} intrinsic described above may be added to the table using #v+ MAKE_INTRINSIC_N("exit", intrin_exit, SLANG_VOID_TYPE, 1, SLANG_INT_TYPE, 0,0,0,0,0,0) #v- While \var{MAKE_INTRINSIC_N} is the main macro for constructing table entries, \var{slang.h} defines other macros that may prove useful. In particular, an entry for the \var{intrin_exit} function may also be created using any of the following forms: #v+ MAKE_INTRINSIC_1("exit", intrin_exit, SLANG_VOID_TYPE, SLANG_INT_TYPE) MAKE_INTRINSIC_I("exit", intrin_exit, SLANG_VOID_TYPE) #v- See \var{slang.h} for related macros. You are also encouraged to look at, e.g., \var{slang/src/slstd.c} for a more extensive examples. The table may be added via the \cfun{SLadd_intrin_fun_table} function, e.g., #v+ if (-1 == SLadd_intrin_fun_table (My_Intrinsics, NULL)) { /* an error occurred */ } #v- Please note that there is no need to load a given table more than once, and it is considered to be an error on the part of the application it adds the same table multiple times. For performance reasons, no checking is performed by the library to see if a table has already been added. Earlier it was mentioned that intrinsics may be added to a specified namespace. To this end, one must first get a pointer to the namespace via the \cfun{SLns_create_namespace} function. The following example illustrates how this function is used to add the \var{My_Intrinsics} table to a namespace called \exmp{my}: #v+ SLang_NameSpace_Type *ns = SLns_create_namespace ("my"); if (ns == NULL) return -1; return SLns_add_intrin_fun_table (ns, My_Intrinsics, "__MY__")); #v- #%}}} \sect1{More Complicated Intrinsics} #%{{{ The intrinsic functions described in the previous example were functions that took a fixed number of arguments. In this section we explore more complex intrinsics such as those that take a variable number of arguments. Consider a function that takes two double precision numbers and returns the lesser: #v+ double intrin_min (double *a, double *b) { if (*a < *b) return *a; return *b; } #v- This function may be added to a table of intrinsics using #v+ MAKE_INTRINSIC_2("vmin", intrin_min, SLANG_DOUBLE_TYPE, SLANG_DOUBLE_TYPE, SLANG_DOUBLE_TYPE) #v- It is useful to extend this function to take an arbitray number of arguments and return the lesser. Consider the following variant: #v+ double intrin_min_n (int *num_ptr) { double min_value, x; unsigned int num = (unsigned int) *num_ptr; if (-1 == SLang_pop_double (&min_value)) return 0.0; num--; while (num > 0) { num--; if (-1 == SLang_pop_double (&x)) return 0.0; if (x < min_value) min_value = x; } return min_value; } #v- Here the number to compare is passed to the function and the actual numbers are removed from the stack via the \cfun{SLang_pop_double} function. A suitable table entry for it is #v+ MAKE_INTRINSIC_I("vmin", intrin_min_n, SLANG_DOUBLE_TYPE) #v- This function would be used in an interpreter script via a statement such as #v+ variable xmin = vmin (x0, x1, x2, x3, x4, 5); #v- which computes the smallest of \exmp{5} values. The problem with this intrinsic function is that the user must explicitly specify how many numbers to compare. It would be more convenient to simply use #v+ variable xmin = vmin (x0, x1, x2, x3, x4); #v- An intrinsic function can query the value of the variable \var{SLang_Num_Function_Args} to obtain the necessary information: #v+ double intrin_min (void) { double min_value, x; unsigned int num = SLang_Num_Function_Args; if (-1 == SLang_pop_double (&min_value, NULL, NULL)) return 0.0; num--; while (num > 0) { num--; if (-1 == SLang_pop_double (&x, NULL, NULL)) return 0.0; if (x < min_value) min_value = x; } return min_value; } #v- This may be declared as an intrinsic using: #v+ MAKE_INTRINSIC_0("vmin", intrin_min, SLANG_DOUBLE_TYPE) #v- #%}}} #%}}} \sect{Intrinsic Variables} #%{{{ It is possible to access an application's global variables from within the interpreter. The current implementation supports the access of variables of type \var{int}, \var{char *}, and \var{double}. There are two basic methods of making an intrinsic variable available to the interpreter. The most straight forward method is to use the function \cfun{SLadd_intrinsic_variable}: #v+ int SLadd_intrinsic_variable (char *name, VOID_STAR addr, SLtype data_type, int read_only); #v- For example, suppose that \var{I} is an integer variable, e.g., #v+ int I; #v- One can make it known to the interpreter as \var{I_Variable} via a statement such as #v+ if (-1 == SLadd_intrinsic_variable ("I_Variable", &I, SLANG_INT_TYPE, 0)) exit (EXIT_FAILURE); #v- Similarly, if \var{S} is declared as #v+ char *S; #v- then #v+ if (-1 == SLadd_intrinsic_variable ("S_Variable", &S, SLANG_STRING_TYPE, 1)) exit (EXIT_FAILURE); #v- makes \var{S} available as a \em{read-only} variable with the name \var{S_Variable}. Note that if a pointer variable is made available to the interpreter, it should be declared as being \em{read-only} to prevent the interpreter from changing the pointer's value. It is important to note that if \var{S} were declared as an array of characters, e.g., #v+ char S[256]; #v- then it would not be possible to make it directly available to the interpreter. However, one could create a pointer to it, i.e., #v+ char *S_Ptr = S; #v- and make \var{S_Ptr} available as a read-only variable. One should not make the mistake of trying to use the same address for different variables as the following example illustrates: #v+ int do_not_try_this (void) { static char *names[3] = {"larry", "curly", "moe"}; unsigned int i; for (i = 0; i < 3; i++) { int value; if (-1 == SLadd_intrinsic_variable (names[i], (VOID_STAR) &value, SLANG_INT_TYPE, 1)) return -1; } return 0; } #v- Not only does this piece of code create intrinsic variables that use the same address, it also uses the address of a local variable that will go out of scope. The most convenient method for adding many intrinsic variables to the interpreter is to create an array of \var{SLang_Intrin_Var_Type} objects and then add the array via \cfun{SLadd_intrin_var_table}. For example, the array #v+ static SLang_Intrin_Var_Type Intrin_Vars [] = { MAKE_VARIABLE("I_Variable", &I, SLANG_INT_TYPE, 0), MAKE_VARIABLE("S_Variable", &S_Ptr, SLANG_STRING_TYPE, 1), SLANG_END_TABLE }; #v- may be added via #v+ if (-1 == SLadd_intrin_var_table (Intrin_Vars, NULL)) exit (EXIT_FAILURE); #v- It should be rather obvious that the arguments to the \var{MAKE_VARIABLE} macro correspond to the parameters of the \cfun{SLadd_intrinsic_variable} function. Finally, variables may be added to a specific namespace via the SLns_add_intrin_var_table and SLns_add_intrinsic_variable functions. #%}}} \sect{Aggregate Data Objects} #%{{{ An aggregate data object is an object that can contain more than one data value. The \slang interpreter supports several such objects: arrays, structure, and associative arrays. In the following sections, information about interacting with these objects is given. \sect1{Arrays} #%{{{ An intrinsic function may interact with an array in several different ways. For example, an intrinsic may create an array and return it. The basic functions for manipulating arrays include: #v+ SLang_create_array SLang_pop_array_of_type SLang_push_array SLang_free_array SLang_get_array_element SLang_set_array_element #v- The use of these functions will be illustrated via a few simple examples. The first example shows how to create an return an array of strings to the interpreter. In particular, the names of the four seasons of the year will be returned: #v+ void months_of_the_year (void) { static char *seasons[4] = { "Spring", "Summer", "Autumn", "Winter" }; SLang_Array_Type *at; SLindex_Type i, four; four = 4; at = SLang_create_array (SLANG_STRING_TYPE, 0, NULL, &four, 1); if (at == NULL) return; /* Now set the elements of the array */ for (i = 0; i < 4; i++) { if (-1 == SLang_set_array_element (at, &i, &seasons[i])) { SLang_free_array (at); return; } } (void) SLang_push_array (at, 0); SLang_free_array (at); } #v- This example illustrates several points: First of all, the \cfun{SLang_create_array} function was used to create a 1 dimensional array of 4 strings. Since this function could fail, its return value was checked. Also \var{SLindex_Type} was used for the array size and index types. In \slang version 2, \var{SLindex_Type} is typedefed to be an \var{int}. However, as this will change in a future version of the library, \var{SLindex_Type} should be used. The \cfun{SLang_set_array_element} function was used to set the elements of the newly created array. Note that the address containing the value of the array element was passed and not the value of the array element itself. That is, #v+ SLang_set_array_element (at, &i, seasons[i]) #v- was not used. The return value from this function was also checked because it too could also fail. Finally, the array was pushed onto the interpreter's stack and then it was freed. It is important to understand why it was freed. This is because arrays are reference-counted. When the array was created, it was returned with a reference count of \var{1}. When it was pushed, the reference count was bumped up to \var{2}. Then since it was nolonger needed by the function, \cfun{SLang_free_array} was called to decrement the reference count back to \var{1}. For convenience, the second argument to \cfun{SLang_push_array} determines whether or not it is to also free the array. So, instead of the two function calls: #v+ (void) SLang_push_array (at, 0); SLang_free_array (at); #v- it is preferable to combine them as #v+ (void) SLang_push_array (at, 1); #v- The second example returns a diagonal array of a specified size to the stack. A diagonal array is a 2-d array with all elements zero except for those along the diagonal, which have a value of one: #v+ void make_diagonal_array (SLindex_Type n) { SLang_Array_Type *at; SLindex_Type dims[2]; SLindex_Type i, one; dims[0] = dims[1] = n; at = SLang_create_array (SLANG_INT_TYPE, 0, NULL, dims, 2); if (at == NULL) return; one = 1; for (i = 0; i < n; i++) { dims[0] = dims[1] = i; if (-1 == SLang_set_array_element (at, dims, &one)) { SLang_free_array (at); return; } } (void) SLang_push_array (at, 1); } #v- In this example, only the diagonal elements of the array were set. This is bacause when the array was created, all its elements were set to zero. Now consider an example that acts upon an existing array. In particular, consider one that computes the trace of a 2-d matrix, i.e., the sum of the diagonal elements: #v+ double compute_trace (void) { SLang_Array_Type *at; double trace; SLindex_Type dims[2]; if (-1 == SLang_pop_array_of_type (&at, SLANG_DOUBLE_TYPE)) return 0.0; /* We want a 2-d square matrix. If the matrix is 1-d and has only one element, then return that element. */ trace = 0.0; if (((at->num_dims == 1) && (at->dims[0] == 1)) || ((at->num_dims == 2) && (at->dims[0] == at->dims[1]))) { double dtrace; SLindex_Type n = at->dims[0]; for (i = 0; i < n; i++) { dims[0] = dims[1] = i; (void) SLang_get_array_element (at, &dims, &dtrace); trace += dtrace; } } else SLang_verror (SL_TYPE_MISMATCH, "Expecting a square matrix"); SLang_free_array (at); return trace; } #v- In this example, \cfun{SLang_pop_array_of_type} was used to pop an array of doubles from the stack. This function will make implicit typecasts in order to return an array of the requested type. #%}}} \sect1{Structures} #%{{{ For the purposes of this section, we shall differentiate structures according to whether or not they correspond to an application defined C structure. Those that do are called intrinsic structures, and those do not are called \slang interpreter structures. \sect2{Interpreter Structures} The following simple example shows one method that may be used to create and return a structure with a string and integer field to the interpreter's stack: #v+ int push_struct_example (char *string_value, int int_value) { char *field_names[2]; SLtype field_types[2]; VOID_STAR field_values[2]; field_names[0] = "string_field"; field_types[0] = SLANG_STRING_TYPE; field_values[0] = &string_value; field_names[1] = "int_field"; field_types[1] = SLANG_INT_TYPE; field_values[1] = &int_value; if (-1 == SLstruct_create_struct (2, field_names, field_types, field_values)) return -1; return 0; } #v- Here, \cfun{SLstruct_create_struct} is used to push a structure with the specified field names and values onto the interpreter's stack. A simpler mechanism exists provided that one has already defined a C structure with a description of how the structure is laid out. For example, consider a C structure defined by #v+ typedef struct { char *s; int i; } SI_Type; #v- Its layout may be specified via a table of \var{SLang_CStruct_Field_Type} entries: #v+ SLang_CStruct_Field_Type SI_Type_Layout [] = { MAKE_CSTRUCT_FIELD(SI_Type, s, "string_field", SLANG_STRING_TYPE, 0), MAKE_CSTRUCT_FIELD(SI_Type, i, "int_field", SLANG_INT_TYPE, 0), SLANG_END_CSTRUCT_TABLE }; #v- Here, MAKE_CSTRUCT_FIELD is a macro taking 5 arguments: #v+ MAKE_CSTRUCT_FIELD(C-structure-type, C-field-name, slang-field-name, slang-data-type, is-read-only) #v- The first argument is the structure type, the second is the name of a field of the structure, the third is a string that specifies the name of the corresponding field of the \slang structure, the fourth argument specifies the field's type, and the last argument specifies whether or not the field should be regarded as read-only. Once the layout of the structure has been specified, pushing a \slang version of the structure is trival: #v+ int push_struct_example (char *string_value, int int_value) { SI_Type si; si.s = string_value; si.i = int_value; return SLang_push_cstruct ((VOID_STAR)&si, SI_Type_Layout); } #v- This mechanism of structure creation also permits a \slang structure to be passed to an intrinsic function through the use of the SLang_pop_cstruct routine, e.g., #v+ void print_si_struct (void) { SI_Type si; if (-1 == SLang_pop_cstruct ((VOID_STAR)&si, SI_Type_Layout)) return; printf ("si.i=%d", si.i); printf ("si.s=%s", si.s); SLang_free_cstruct ((VOID_STAR)&si, SI_Type_Layout); } #v- Assuming \exmp{print_si_struct} exists as an intrinsic function, the \slang code #v+ variable s = struct {string_field, int_field}; s.string_field = "hello"; s.int_field = 20; print_si_struct (s); #v- would result in the display of #v+ si.i=20; si.s=hello #v- Note that the \cfun{SLang_free_cstruct} function was called after the contents of \exmp{si} were nolonger needed. This was necessary because \cfun{SLang_pop_cstruct} allocated memory to set the \exmp{char *s} field of \exmp{si}. Calling \cfun{SLang_free_cstruct} frees up such memory. Now consider the following: #v+ typedef struct { pid_t pid; gid_t group; } X_t; #v- How should the layout of this structure be defined? One might be tempted to use: #v+ SLang_CStruct_Field_Type X_t_Layout [] = { MAKE_CSTRUCT_FIELD(X_t, pid, "pid", SLANG_INT_TYPE, 0), MAKE_CSTRUCT_FIELD(X_t, group, "group", SLANG_INT_TYPE, 0), SLANG_END_CSTRUCT_TABLE }; #v- However, this assumes \exmp{pid_t} and \exmp{gid_t} have been typedefed as ints. But what if \exmp{gid_t} is a \exmp{short}? In such a case, using #v+ MAKE_CSTRUCT_FIELD(X_t, group, "group", SLANG_SHORT_TYPE, 0), #v- would be the appropriate entry for the \exmp{group} field. Of course, one has no way of knowing how \exmp{gid_t} is declared on other systems. For this reason, it is preferable to use the \var{MAKE_CSTRUCT_INT_FIELD} macro in cases involving integer valued fields, e.g., #v+ SLang_CStruct_Field_Type X_t_Layout [] = { MAKE_CSTRUCT_INT_FIELD(X_t, pid, "pid", 0), MAKE_CSTRUCT_INT_FIELD(X_t, group, "group", 0), SLANG_END_CSTRUCT_TABLE }; #v- Before leaving this section, it is important to mention that access to character array fields is not permitted via this interface. That is, a structure such as #v+ typedef struct { char name[32]; } Name_Type; #v- is not supported since \exmp{char name[32]} is not a \var{SLANG_STRING_TYPE} object. Always keep in mind that a \var{SLANG_STRING_TYPE} object is a \exmp{char *}. \sect2{Intrinsic Structures} Here we show how to make intrinsic structures available to the interpreter. The simplest interface is to structure pointers and not to the actual structures themselves. The latter would require the interpreter to be involved with the creation and destruction of the structures. Dealing with the pointers themselves is far simpler. As an example, consider an object such as #v+ typedef struct _Window_Type { char *title; int row; int col; int width; int height; } Window_Type; #v- which defines a window object with a title, size (\var{width}, \var{height}), and location (\var{row}, \var{col}). We can make variables of type \var{Window_Type} available to the interpreter via a table as follows: #v+ static SLang_IStruct_Field_Type Window_Type_Field_Table [] = { MAKE_ISTRUCT_FIELD(Window_Type, title, "title", SLANG_STRING_TYPE, 1), MAKE_ISTRUCT_FIELD(Window_Type, row, "row", SLANG_INT_TYPE, 0), MAKE_ISTRUCT_FIELD(Window_Type, col, "col", SLANG_INT_TYPE, 0), MAKE_ISTRUCT_FIELD(Window_Type, width, "width", SLANG_INT_TYPE, 0), MAKE_ISTRUCT_FIELD(Window_Type, height, "height", SLANG_INT_TYPE, 0), SLANG_END_ISTRUCT_TABLE }; #v- More precisely, this defines the layout of the \var{Window_Type} structure. Here, the \var{title} has been declared as a read-only field. Using #v+ MAKE_ISTRUCT_FIELD(Window_Type, title, "title", SLANG_STRING_TYPE, 0), #v- would allow read-write access. Now suppose that \var{My_Window} is a pointer to a \var{Window_Type} object, i.e., #v+ Window_Type *My_Window; #v- We can make this variable available to the interpreter via the \cfun{SLadd_istruct_table} function: #v+ if (-1 == SLadd_istruct_table (Window_Type_Field_Table, (VOID_STAR) &My_Window, "My_Win")) exit (1); #v- This creates a S-Lang interpreter variable called \var{My_Win} whose value corresponds to the \var{My_Win} structure. This would permit one to access the fields of \var{My_Window} via \slang statements such as #v+ define set_width_and_height (w,h) { My_Win.width = w; My_Win.height = h; } #v- It is extremely important to understand that the interface described in this section does not allow the interpreter to create new instances of \var{Window_Type} objects. The interface merely defines an association or correspondence between an intrinsic structure pointer and a \slang variable. For example, if the value of \var{My_Window} is \var{NULL}, then \var{My_Win} would also be \var{NULL}. One should be careful in allowing read/write access to character string fields. If read/write access is allowed, then the application should always use the \cfun{SLang_create_slstring} and \cfun{SLang_free_slstring} functions to set the character string field of the structure. #%}}} #%}}} \sect{Signals} #%{{{ If your program that embeds the interpreter processes signals, then it may be undesirable to allow access to all signals from the interpreter. For example, if your program has a signal handler for \ivar{SIGHUP} then it is possible that an interpreter script could specify a different signal handler, which may or may not be desirable. If you do not want to allow the interpreter access to some signal, then that signal can be made off-limits to the interpreter via the \cfun{SLsig_forbid_signal} function: #v+ /* forbid a signal handler for SIGHUP */ SLsig_forbid_signal (SIGHUP, 1); /* Allow a signal handler for SIGTERM */ SLsig_forbid_signal (SIGTERM, 0); #v- By default, all signals are allowed access from the interpreter. #%}}} \sect{Exceptions} #%}}} \chapter{Keyboard Interface} #%{{{ #%{{{ Overview \slang's keyboard interface has been designed to allow an application to read keyboard input from the user in a system-independent manner. The interface consists of a set of low routines for reading single character data as well as a higher level interface (\grp{SLkp}) which utilize \slang's keymap facility for reading multi-character sequences. To initialize the interface, one must first call the function \verb{SLang_init_tty}. Before exiting the program, the function \verb{SLang_reset_tty} must be called to restore the keyboard interface to its original state. Once initialized, the low-level \verb{SLang_getkey} function may be used to read \em{single} keyboard characters from the terminal. An application using the higher-level \grp{SLkp} interface will read charcters using the \verb{SLkp_getkey} function. In addition to these basic functions, there are also functions to ``unget'' keyboard characters, flush the input, detect pending-input with a timeout, etc. These functions are defined below. #%}}} \sect{Initializing the Keyboard Interface} #%{{{ The function \verb{SLang_init_tty} must be called to initialize the terminal for single character input. This puts the terminal in a mode usually referred to as ``raw'' mode. The prototype for the function is: #v+ int SLang_init_tty (int abort_char, int flow_ctrl, int opost); #v- It takes three parameters that are used to specify how the terminal is to be initialized. #%+ Although the \slang keyboard interface has been %designed to be as system independent as possible, there are semantic % differences. #%- The first parameter, \verb{abort_char}, is used to specify the interrupt character (\tt{SIGINT}). Under MSDOS, this value corresponds to the scan code of the character that will be used to generate the interrupt. For example, under MSDOS, \verb{34} should be used to make \key{Ctrl-G} generate an interrupt signal since 34 is the scan code for \key{G}. On other systems, the value of \verb{abort_char} will simply be the ascii value of the control character that will be used to generate the interrupt signal, e.g., \tt{7} for \key{Ctrl-G}. If \verb{-1} is passed, the interrupt character will not be changed. Pressing the interrupt character specified by the first argument will generate a signal (\tt{SIGINT}) that may or not be caught by the application. It is up to the application to catch this signal. \slang provides the function \verb{Slang_set_abort_signal} to make it easy to facilitate this task. The second parameter is used to specify whether or not flow control should be used. If this parameter is zero, flow control is enabled. If the value is positive, flow control will be disabled. Disabling flow control is necessary to pass certain characters to the application (e.g., \key{Ctrl-S} and \key{Ctrl-Q}). Otherwise, the value is negative and the flow control behavior will be inherited from the terminal. The latter interpretation was added to version 2.3.0 of the library; earlier versions disabled flow control for both positive and negative values of this parameter. For some systems such as MSDOS, this parameter is meaningless. The third parameter, \verb{opost}, is used to turn output processing on or off. If \verb{opost} is zero, output processing is \em{not} turned on otherwise, output processing is turned on. The \verb{SLang_init_tty} function returns -1 upon failure. In addition, after it returns, the \slang global variable \verb{SLang_TT_Baud_Rate} will be set to the baud rate of the terminal if this value can be determined. Example: #v+ if (-1 == SLang_init_tty (7, 0, 0)) /* For MSDOS, use 34 as scan code */ { fprintf (stderr, "Unable to initialize the terminal.\n"); exit (1); } SLang_set_abort_signal (NULL); #v- Here the terminal is initialized such that flow control and output processing are turned off. In addition, the character \key{Ctrl-G}\footnote{For MSDOS systems, use the \em{scan code} 34 instead of 7 for \key{Ctrl-G}} has been specified to be the interrupt character. The function \verb{SLang_set_abort_signal} is used to install the default \slang interrupt signal handler. #%}}} \sect{Resetting the Keyboard Interface} #%{{{ The function \verb{SLang_reset_tty} must be called to reset the terminal to the state it was in before the call to \verb{SLang_init_tty}. The prototype for this function is: #v+ void SLang_reset_tty (void); #v- Usually this function is only called before the program exits. However, if the program is suspended it should also be called just before suspension. #%}}} \sect{Initializing the \grp{SLkp} Routines} #%{{{ Extra initialization of the higher-level \grp{SLkp} functions are required because they are layered on top of the lower level routines. Since the \verb{SLkp_getkey} function is able to process function and arrow keys in a terminal independent manner, it is necessary to call the \verb{SLtt_get_terminfo} function to get information about the escape character sequences that the terminal's function keys send. Once that information is available, the \verb{SLkp_init} function can construct the proper keymaps to process the escape sequences. This part of the initialization process for an application using this interface will look something like: #v+ SLtt_get_terminfo (); if (-1 == SLkp_init ()) { SLang_doerror ("SLkp_init failed."); exit (1); } if (-1 == SLang_init_tty (-1, 0, 1)) { SLang_doerror ("SLang_init_tty failed."); exit (1); } #v- It is important to check the return status of the \verb{SLkp_init} function which can failed if it cannot allocate enough memory for the keymap. #%}}} \sect{Setting the Interrupt Handler} #%{{{ The function \verb{SLang_set_abort_signal} may be used to associate an interrupt handler with the interrupt character that was previously specified by the \verb{SLang_init_tty} function call. The prototype for this function is: #v+ void SLang_set_abort_signal (void (*)(int)); #v- This function returns nothing and takes a single parameter which is a pointer to a function taking an integer value and returning \verb{void}. If a \verb{NULL} pointer is passed, the default \slang interrupt handler will be used. The \slang default interrupt handler under Unix looks like: #v+ static void default_sigint (int sig) { SLsignal_intr (SIGINT, default_sigint); SLKeyBoard_Quit = 1; if (SLang_Ignore_User_Abort == 0) SLang_set_error (SL_UserBreak_Error); } #v- It simply sets the global variable \verb{SLKeyBoard_Quit} to one and if the variable \verb{SLang_Ignore_User_Abort} is non-zero, the error state is set to indicate a user break condition. (The function \verb{SLsignal_intr} is similar to the standard C \verb{signal} function \em{except that it will interrupt system calls}. Some may not like this behavior and may wish to call this \verb{SLang_set_abort_signal} with a different handler.) Although the function expressed above is specific to Unix, the analogous routines for other operating systems are equivalent in functionality even though the details of the implementation may vary drastically (e.g., under MSDOS, the hardware keyboard interrupt \verb{int 9h} is hooked). #%}}} \sect{Reading Keyboard Input with SLang_getkey} #%{{{ After initializing the keyboard via \verb{SLang_init_tty}, the \slang function \verb{SLang_getkey} may be used to read characters from the terminal interface. In addition, the function \verb{SLang_input_pending} may be used to determine whether or not keyboard input is available to be read. These functions have prototypes: #v+ unsigned int SLang_getkey (void); int SLang_input_pending (int tsecs); #v- The \verb{SLang_getkey} function returns a single character from the terminal. Upon failure, it returns \verb{0xFFFF}. If the interrupt character specified by the \verb{SLang_init_tty} function is pressed while this function is called, the function will return the value of the interrupt character and set the \slang global variable \verb{SLKeyBoard_Quit} to a non-zero value. In addition, if the default \slang interrupt handler has been specified by a \verb{NULL} argument to the \verb{SLang_set_abort_signal} function, the error state of the library will be set to \verb{SL_UserBreak_Error} \em{unless} the variable \verb{SLang_Ignore_User_Abort} is non-zero. The \verb{SLang_getkey} function waits until input is available to be read. The \verb{SLang_input_pending} function may be used to determine whether or not input is ready. It takes a single parameter that indicates the amount of time to wait for input before returning with information regarding the availability of input. This parameter has units of one tenth (1/10) of a second, i.e., to wait one second, the value of the parameter should be \tt{10}. Passing a value of zero causes the function to return right away. \verb{SLang_input_pending} returns a positive integer if input is available or zero if input is not available. It will return -1 if an error occurs. Here is a simple example that reads keys from the terminal until one presses \key{Ctrl-G} or until 5 seconds have gone by with no input: #v+ #include #include int main () { int abort_char = 7; /* For MSDOS, use 34 as scan code */ unsigned int ch; if (-1 == SLang_init_tty (abort_char, 0, 1)) { fprintf (stderr, "Unable to initialize the terminal.\n"); exit (-1); } SLang_set_abort_signal (NULL); while (1) { fputs ("\nPress any key. To quit, press Ctrl-G: ", stdout); fflush (stdout); if (SLang_input_pending (50) == 0) /* 50/10 seconds */ { fputs ("Waited too long! Bye\n", stdout); break; } ch = SLang_getkey (); if (SLang_get_error () == SL_UserBreak_Error) { fputs ("Ctrl-G pressed! Bye\n", stdout); break; } putc ((int) ch, stdout); } SLang_reset_tty (); return 0; } #v- #%}}} \sect{Reading Keyboard Input with SLkp_getkey} #%{{{ Unlike the low-level function \verb{SLang_getkey}, the \verb{SLkp_getkey} function can read a multi-character sequence associated with function keys. The \verb{SLkp_getkey} function uses \verb{SLang_getkey} and \slang's keymap facility to process escape sequences. It returns a single integer which describes the key that was pressed: #v+ int SLkp_getkey (void); #v- That is, the \verb{SLkp_getkey} function simple provides a mapping between keys and integers. In this context the integers are called \em{keysyms}. For single character input such as generated by the \key{a} key on the keyboard, the function returns the character that was generated, e.g., \verb{'a'}. For single characters, \verb{SLkp_getkey} will always return an keysym whose value ranges from 0 to 256. For keys that generate multiple character sequences, e.g., a function or arrow key, the function returns an keysym whose value is greater that 256. The actual values of these keysyms are represented as macros defined in the \file{slang.h} include file. For example, the up arrow key corresponds to the keysym whose value is \verb{SL_KEY_UP}. Since it is possible for the user to enter a character sequence that does not correspond to any key. If this happens, the special keysym \verb{SL_KEY_ERR} will be returned. Here is an example of how \verb{SLkp_getkey} may be used by a file viewer: #v+ switch (SLkp_getkey ()) { case ' ': case SL_KEY_NPAGE: next_page (); break; case 'b': case SL_KEY_PPAGE: previous_page (); break; case '\r': case SL_KEY_DOWN: next_line (); break; . . case SL_KEY_ERR: default: SLtt_beep (); } #v- Unlike its lower-level counterpart, \verb{SLang_getkey}, there do not yet exist any functions in the library that are capable of ``ungetting'' keysyms. In particular, the \verb{SLang_ungetkey} function will not work. #%}}} \sect{Buffering Input} #%{{{ \slang has several functions pushing characters back onto the input stream to be read again later by \verb{SLang_getkey}. It should be noted that none of the above functions are designed to push back keysyms read by the \verb{SLkp_getkey} function. These functions are declared as follows: #v+ void SLang_ungetkey (unsigned char ch); void SLang_ungetkey_string (unsigned char *buf, int buflen); void SLang_buffer_keystring (unsigned char *buf, int buflen); #v- \verb{SLang_ungetkey} is the most simple of the three functions. It takes a single character a pushes it back on to the input stream. The next call to \verb{SLang_getkey} will return this character. This function may be used to \em{peek} at the character to be read by first reading it and then putting it back. \verb{SLang_ungetkey_string} has the same function as \verb{SLang_ungetkey} except that it is able to push more than one character back onto the input stream. Since this function can push back null (ascii 0) characters, the number of characters to push is required as one of the parameters. The last of these three functions, \verb{SLang_buffer_keystring} can handle more than one charater but unlike the other two, it places the characters at the \em{end} of the keyboard buffer instead of at the beginning. Note that the use of each of these three functions will cause \verb{SLang_input_pending} to return right away with a non-zero value. Finally, the \slang keyboard interface includes the function \verb{SLang_flush_input} with prototype #v+ void SLang_flush_input (void); #v- It may be used to discard \em{all} input. Here is a simple example that looks to see what the next key to be read is if one is available: #v+ int peek_key () { int ch; if (SLang_input_pending (0) == 0) return -1; ch = SLang_getkey (); SLang_ungetkey (ch); return ch; } #v- #%}}} \sect{Global Variables} #%{{{ Although the following \slang global variables have already been mentioned earlier, they are gathered together here for completeness. \verb{int SLang_Ignore_User_Abort;} If non-zero, pressing the interrupt character will not result in the libraries error state set to \verb{SL_UserBreak_Error}. \verb{volatile int SLKeyBoard_Quit;} This variable is set to a non-zero value when the interrupt character is pressed. If the interrupt character is pressed when \verb{SLang_getkey} is called, the interrupt character will be returned from \verb{SLang_getkey}. \verb{int SLang_TT_Baud_Rate;} On systems which support it, this variable is set to the value of the terminal's baud rate after the call to \verb{SLang_init_tty}. #%}}} #%}}} \chapter{Readline Interface} The \slang library includes simple but capable readline functionality in its \verb{SLrline} layer. The \verb{SLrline} routines provide a simple mechanism for an application to get prompted input from a user with command line editing, completions, and history recall. The use of the \verb{SLrline} routines will be illustrated with a few simple examples. All of the examples given in this section may be found in the file \verb{demo/rline.c} in the \slang source code distribution. For clarity, the code shown below omits most error checking. \sect{Introduction} The first example simply reads input from the user until the user enters \exmp{quit}: #v+ SLrline_Type *rl; SLang_init_tty (-1, 0, 1); rl = SLrline_open (80, SL_RLINE_BLINK_MATCH); while (1) { char *line; unsigned int len; line = SLrline_read_line (rl, "prompt>", &len); if (line == NULL) break; if (0 == strcmp (line, "quit")) { SLfree (line); break; } (void) fprintf (stdout, "\nRead %d bytes: %s\n", strlen(line), line); SLfree (line); } SLrline_close (rl); SLang_reset_tty (); #v- In this example, the \verb{SLtt} interface functions \cfun{SLang_init_tty} and \cfun{SLang_reset_tty} functions have been used to open and close the terminal for reading input. By default, the \verb{SLrline} functions use the \verb{SLang_getkey} function to read characters and assume that the terminal has been properly initialized before use. The \cfun{SLrline_open} function was used to create an instance of an \verb{SLrline_Type} object. The function takes two arguments: and edit window display width (80 above), and a set of flags. In this case, the \verb{SL_RLINE_BLINK_MATCH} flags has been used to turn on parenthesis blinking. Once finished, the \exmp{SLrline_Type} object must be freed using the \exmp{SLrline_close} function. The actual reading of the line occurs in the \cfun{SLrline_read_line} function, which takes an \verb{SLrline_Type} instance and a string representing the prompt to be used. The line itself is returned as a malloced \exmp{char *} and must be freed using the \cfun{SLfree} function after used. The length (in bytes) of the line is returned via the parameter list. If an end-of-file character (\exmp{^D} on Unix) was entered at the beginning of a line, the \cfun{SLrline_read_line} function will return \NULL. However, it also return \NULL if an error of some sort was encountered. The only way to tell the difference between these two conditions is to call \cfun{SLang_get_error}. The above code fragment did not provide for any sort of \exmp{SIGINT} handling. Without such a provision, pressing \exmp{^C} at the prompt could be enough to kill the application. This is especially undesirable if one wants to press \exmp{^C} to abort the call to \exmp{SLrline_read_line}. The function \exmp{example_2} in \exmp{demo/rline.c} shows code to handle this situation as well as distinguish between EOF and other errors. \sect{Interpreter Interface} \verb{SLrline} features such as command-line completion, vi-emulation, and so on are implemented through callbacks or hooks from the \verb{SLrline} functions to the \slang interpreter. Hence, this functionality is only available to applications that make use of the interpreter. TBD... \chapter{Screen Management} #%{{{ The \slang library provides two interfaces to terminal independent routines for manipulating the display on a terminal. The highest level interface, known as the \verb{SLsmg} interface is discussed in this section. It provides high level screen management functions for manipulating the display in an optimal manner and is similar in spirit to the \verb{curses} library. The lowest level interface, or the \verb{SLtt} interface, is used by the \verb{SLsmg} routines to actually perform the task of writing to the display. This interface is discussed in another section. Like the keyboard routines, the \verb{SLsmg} routines are \em{platform independent} and work the same on MSDOS, OS/2, Unix, and VMS. The screen management, or \verb{SLsmg}, routines are initialized by function \verb{SLsmg_init_smg}. Once initialized, the application uses various \verb{SLsmg} functions to write to a \em{virtual} display. This does not cause the \em{physical} terminal display to be updated immediately. The physical display is updated to look like the virtual display only after a call to the function \verb{SLsmg_refresh}. Before exiting, the application using these routines is required to call \verb{SLsmg_reset_smg} to reset the display system. The following subsections explore \slang's screen management system in greater detail. \sect{Initialization} The function \verb{SLsmg_init_smg} must be called before any other \verb{SLsmg} function can be used. It has the simple prototype: #v+ int SLsmg_init_smg (void); #v- It returns zero if successful or -1 if it cannot allocate space for the virtual display. For this routine to properly initialize the virtual display, the capabilities of the terminal must be known as well as the size of the \em{physical} display. For these reasons, the lower level \verb{SLtt} routines come into play. In particular, before the first call to \verb{SLsmg_init_smg}, the application is required to call the function \verb{SLtt_get_terminfo} before calling \verb{SLsmg_init_smg}. The \verb{SLtt_get_terminfo} function sets the global variables \verb{SLtt_Screen_Rows} and \verb{SLtt_Screen_Cols} to the values appropriate for the terminal. It does this by calling the \verb{SLtt_get_screen_size} function to query the terminal driver for the appropriate values for these variables. From this point on, it is up to the application to maintain the correct values for these variables by calling the \verb{SLtt_get_screen_size} function whenever the display size changes, e.g., in response to a \verb{SIGWINCH} signal. Finally, if the application is going to read characters from the keyboard, it is also a good idea to initialize the keyboard routines at this point as well. \sect{Resetting SLsmg} Before the program exits or suspends, the function \verb{SLsmg_reset_smg} should be called to shutdown the display system. This function has the prototype #v+ void SLsmg_reset_smg (void); #v- This will deallocate any memory allocated for the virtual screen and reset the terminal's display. Basically, a program that uses the \verb{SLsmg} screen management functions and \slang's keyboard interface will look something like: #v+ #include int main () { SLtt_get_terminfo (); SLang_init_tty (-1, 0, 0); SLsmg_init_smg (); /* do stuff .... */ SLsmg_reset_smg (); SLang_reset_tty (); return 0; } #v- If this program is compiled and run, all it will do is clear the screen and position the cursor at the bottom of the display. In the following sections, other \verb{SLsmg} functions will be introduced which may be used to make this simple program do much more. \sect{Handling Screen Resize Events} The function \verb{SLsmg_reinit_smg} is designed to be used in conjunction with resize events. Under Unix-like operating systems, when the size of the display changes, the application will be sent a \verb{SIGWINCH} signal. To properly handle this signal, the \verb{SLsmg} routines must be reinitialized to use the new display size. This may be accomplished by calling \verb{SLtt_get_screen_size} to get the new size, followed by \verb{SLsmg_reinit_smg} to reinitialize the \verb{SLsmg} interface to use the new size. Keep in mind that these routines should not be called from within the signal handler. The following code illustrates the main ideas involved in handling such events: #v+ static volatile int Screen_Size_Changed; static sigwinch_handler (int sig) { Screen_Size_Changed = 1; SLsignal (SIGWINCH, sigwinch_handler); } int main (int argc, char **argv) { SLsignal (SIGWINCH, sigwinch_handler); SLsmg_init_smg (); . . /* Now enter main loop */ while (not_done) { if (Screen_Size_Changed) { SLtt_get_screen_size (); SLsmg_reinit_smg (); redraw_display (); } . . } return 0; } #v- \sect{SLsmg Functions} #%{{{ In the previous sections, functions for initializing and shutting down the \verb{SLsmg} routines were discussed. In this section, the rest of the \verb{SLsmg} functions are presented. These functions act only on the \em{virtual} display. The \em{physical} display is updated when the \verb{SLsmg_refresh} function is called and \em{not until that time}. This function has the simple prototype: #v+ void SLsmg_refresh (void); #v- \sect1{Positioning the cursor} The \verb{SLsmg_gotorc} function is used to position the cursor at a given row and column. The prototype for this function is: #v+ void SLsmg_gotorc (int row, int col); #v- The origin of the screen is at the top left corner and is given the coordinate (0, 0), i.e., the top row of the screen corresponds to \verb{row = 0} and the first column corresponds to \verb{col = 0}. The last row of the screen is given by \verb{row = SLtt_Screen_Rows - 1}. It is possible to change the origin of the coordinate system by using the function \verb{SLsmg_set_screen_start} with prototype: #v+ void SLsmg_set_screen_start (int *r, int *c); #v- This function takes pointers to the new values of the first row and first column. It returns the previous values by modifying the values of the integers at the addresses specified by the parameter list. A \verb{NULL} pointer may be passed to indicate that the origin is to be set to its initial value of 0. For example, #v+ int r = 10; SLsmg_set_screen_start (&r, NULL); #v- sets the origin to (10, 0) and after the function returns, the variable \verb{r} will have the value of the previous row origin. \sect1{Writing to the Display} \verb{SLsmg} has several routines for outputting text to the virtual display. The following points should be understood: \begin{itemize} \item The text is output at the position of the cursor of the virtual display and the cursor is advanced to the position that corresponds to the end of the text. \item Text does \em{not} wrap at the boundary of the display--- it is trucated. This behavior seems to be more useful in practice since most programs that would use screen management tend to be line oriented. \item Control characters are displayed in a two character sequence representation with \verb{^} as the first character. That is, \key{Ctrl-X} is output as \verb{^X}. \item The behavior of the newline character depends upon the value of the \verb{SLsmg_Newline_Behavior} variable. It may be set to any one of the following values: \p\verb{SLSMG_NEWLINE_IGNORED} : If a newline character is encountered when writing a string to the virtual display, the characters in the string following the newline character will not be written. In other words, the newline character will act like a string termination character. This is the default setting for the \verb{SLsmg_Newline_Behavior}. \p\verb{SLSMG_NEWLINE_MOVES} : If a newline character is when writing to the virtual display, the following characters will be written to the beginning of the next row. \p\verb{SLSMG_NEWLINE_SCROLLS} : When set to this value and a newline character is output at the bottom of the virtual display, the display will scroll up. Otherwise the behavior will be the same as that of \verb{SLSMG_NEWLINE_MOVES}. \p\verb{SLSMG_NEWLINE_PRINTABLE} : When set to this value, a newline character will be printed as the two characters sequence \verb{^J}. \end{itemize} Although the some of the above items might appear to be too restrictive, in practice this is not seem to be the case. In fact, the design of the output routines was influenced by their actual use and modified to simplify the code of the application utilizing them. \begin{descrip} \proto{void SLsmg_write_char (char ch);} Write a single character to the virtual display. \proto{void SLsmg_write_nchars (char *str, int len);} Write \verb{len} characters pointed to by \verb{str} to the virtual display. \proto{void SLsmg_write_string (char *str);} Write the null terminated string given by pointer \verb{str} to the virtual display. This function is a wrapper around \verb{SLsmg_write_nchars}. \proto{void SLsmg_write_nstring (char *str, int n);} The purpose of this function is to write a null terminated string to a field that is at most \verb{n} cells wide. Each double-wide character in the string will use two cells. If the string is not big enough to fill the \verb{n} cells, the rest of the cells will be filled with space characters. This function is a wrapper around \verb{SLsmg_write_wrapped_string}. \proto{void SLsmg_write_wrapped_string(SLuchar_Type *str, int r, int c, unsigned int dr, unsigned int dc, int fill)} The purpose of this function is to write a string \verb{str} to a box defined by rows and columns satisfying \verb{r<=row